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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Hate on Guild Wars (Discussion) - Page 2 - Guild Wars Forums - GW Guru
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Old Sep 27, 2007, 04:43 PM // 16:43   #21
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Quote:
Originally Posted by EternalTempest
Screenshot and report to anet.
Once there enough compliants, Anet will take action.

Also, add them to you your ignore list and move on.
That is NOT a reportable offense. Sure, the 55er was deceptive and possibly violated the no greifing policy of the EULA, action won't be taken for this.

Seriously, A.net bans are reserved for bots, gold sellers/buyers, and people spamming racist and durogatory messages. Bans aren't for 55 monks that screwed up your FoW run.
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Old Sep 27, 2007, 05:10 PM // 17:10   #22
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When I first started playing almost 2 years ago, I tried PvP. I went about a half-dozen times before I decided I was not going to be an asset to the team. At that time I was on Dial-Up and would load when about half my team, or all of it, was dead. Therefore I was very happy to see a longer wait time or something to the release of players against one another, so everyone could load.

However, I have always believed that a modicum of respect should be built into the matches. I would have liked if at the end of each match all persons were muted (no GG, no You Suck, no WTG, no You [email protected], etc.) and moved to a ceremonial hall where both victor and vanquished would see their characters Saluting (Western) or Bowing (Eastern) one another in respect for a match well played. I would like for it to occur at the beginning as well, but understand that the surprise of your random opponent is an aspect of the challenge. Perhaps a "Judge" could declare at the beginning of each round, "To the respect of ourselves and our art!" And yes, I know there are dulards who will never get it, but if the environment is not conducive to good manners and respect, then why would the players observe it.

Tournament competition should first be about Honor between players, then about the competition. This is why I rarely PvP except to open a skill from the other end of PvE.

Zwei2Stein,

The entire history of Western Civilization is based upon improving the game, changing the game, finding a new technology, etc. It is in the East that the emphasis has always been on improving the person. No where is this more fundamentally displayed than the Sword. How many variants are there travelling from the Gladius through to the Rapier? Yet, in that same period of time there was virtually no real change in the Katana. Look at the thousands of variants in wood working tools among European cultures, and then look at the relatively few that are still the hallmark of traditional Japanese carpentry.

I agree that there is a need to consider changing one's approach only as often as there is a need to consider modifying one's environment. However, there are numerous occasions in game where the game does not work right - glitches, bugs, etc. There are also numerous occasions when the players do not work right. In adequate information on the part of the game is often a problem. I had a terrible time with the Borliss Pass mission when I first started because the directions were to Destroy the Catapults, not to Kill the Engineers. Had the instructions said the latter, I would have been thru that mission much faster. Because afterall, you never destroy the catapults at all, they simply fall apart for no apparent reason when you kill the engineers. Another example is the Rifts in the Grand Court of Sebelkeh, which say captured but do not turn blue. It is game standard that capturing an area requires the location's indicator/flag to turn blue. Every PvP and PvE mission which center on this scheme work that way, except Grand Court of Sebelkeh. Once, I fell thru the stairs in Abaddon's Mouth and was stuck. The party was doing great until that point. I was able to trade with a neighbor for a Vampiric Axe and bleed out so I could be rebirthed out from under the stairs. Such things are very frustrating and not the player's fault. So, while I agree with your sentiment, it is not without a look also at its opposite.

TobascoSauce,
LOL - Franz Kafka made some wonderful observations about human nature. One is that whatever is going well, is not noted but taken for granted. Ranting is the expression of the human condition, as we do not take for granted what is not going well. Negatives always get more attention than positives.

HawkofStorms,
I remember threads about 55's seeing really rich set of drops and then letting the party TPK and wait until everything had gone open to pick it all up while the party lay there dead. Yes, those players were reported to ANet and for a time the problem slowed to a stop. So I do believe the offense reportable and punishable. Stealing from fellow players, ruining the game experience of your fellow players, is something ANet is never going to support, ignore, or encourage. It would be bad business. If such monks become noticed by ANet then there will be some kind of consequence.
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Old Sep 27, 2007, 05:31 PM // 17:31   #23
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Quote:
Originally Posted by HawkofStorms
That is NOT a reportable offense. Sure, the 55er was deceptive and possibly violated the no greifing policy of the EULA, action won't be taken for this.

Seriously, A.net bans are reserved for bots, gold sellers/buyers, and people spamming racist and durogatory messages. Bans aren't for 55 monks that screwed up your FoW run.
I agree with you, IMHO there's no reason to report them. It sucks, but eh... not worth a ban. If they were a bot that could have been another thing, however.

Personally, I don't have much in-game problem concerning hate. I don't -hate- people and I don't generally want to punch them IRL (although sometimes I surely wish you could do that, you'll see why).

I run ToPK rather often, and in every run there's one guy, usually a pug, that messes up the run partly by not heeling his pet. It causes full party wipes sometimes, and as frustrating as it might have been to wait half an hour or an hour for THE monk to show up and finding THE orders necro and then THE MM... I don't feel like punching that guy. I'm going to be pissed off, yes, but I will take a break and I'll be fine. But the guy will hear about me not being listened to before I go AFK or he rages.

I've had some people cussing me out and threatening me because I was simply directing the group - not being a dictator and whatnot. Just giving some points on where to stand, where to heel pets, etc. I don't want to punch them as well, but I have the feeling that THEY want to punch me.

And I bet it wouldn't be the same if we were on the same vent server.

Depending on my mood, if I'm attacked personally or if someone attacks my friends and will not let it go, I will laugh in their face or I'd seriously take a plane to fight with them. Especially with racists and homophobes; I've picked up fights with the latter IRL (hey, I've got my pride! >_>... no pun intended). Most of the time I laugh or try to drive them away by being an a-hole back (oh boy they hate this x], they can be a-holes but you can't be one back! double standards ftw), however.

Never thought about reporting them, TBH O_o.

EDIT:

Quote:
So I do believe the offense reportable and punishable. Stealing from fellow players, ruining the game experience of your fellow players, is something ANet is never going to support, ignore, or encourage. It would be bad business. If such monks become noticed by ANet then there will be some kind of consequence.
They know it happens; they don't support it, ignore it or encourage it. But do they act on it? In a way, yes, by features like the newer build-ping stuff. But even that fails, because you can easily change builds without changing your profession. If you could see everyone's build on the same window, it would help, and probably doable tbh.

But in another way, can they really act on it? About the fact people change their builds right before going in? IMHO, not really. You're allowed changes. I know it sucks when your run is eff'ed up by a 55 monk, I've had it happen, but I don't know what kind of punishment they could come up with aside the ban and that wouldn't penalize the whole party.

Last edited by Kusandaa; Sep 27, 2007 at 05:53 PM // 17:53..
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Old Sep 27, 2007, 06:24 PM // 18:24   #24
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I don't think that I have ever gotten angry in the game. I have gotten frustrated before, but mainly because of continuing to find myself in bad groups for an easy task that never seemed to get accomplished.

The only time that actually sticks out in my mind was the Hell's Precipice Mission. I had tried it repeatedly with PUGs and with henchmen. I finally gave up for a LONG time because of the last group I was with. Two guys in it started bickering from the very start. It escalated quickly to cursing at each other. The rest of us stayed very quiet. It got so heated that they quit fighting the enemies, and spent their entire time yelling. Needless to say, we got wiped pretty quickly by THE FIRST set of enemies. I can't say really what I felt more: frustrated or freaked out.
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Old Sep 27, 2007, 10:30 PM // 22:30   #25
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I take a casual approach to what happens in game. And I don't PvP precisely because so many PvPers want to make it personal - they either only enjoy it if the other side doesn't, or they don't enjoy it if their own people don't live up to their own personal expectations of how everyone else should conduct themselves. That problem also occurs in PvE PUGs, but at least in other games, I've had better luck with PUGs than PvPers.

It's a game, I play it casual. If it goes wrong, if we lose or fail, so what.
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Old Sep 27, 2007, 10:39 PM // 22:39   #26
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Quote:
Originally Posted by arcady
I take a casual approach to what happens in game. And I don't PvP precisely because so many PvPers want to make it personal - they either only enjoy it if the other side doesn't, or they don't enjoy it if their own people don't live up to their own personal expectations of how everyone else should conduct themselves. That problem also occurs in PvE PUGs, but at least in other games, I've had better luck with PUGs than PvPers.

It's a game, I play it casual. If it goes wrong, if we lose or fail, so what.
The difference here is that most pvpers play to be competitive. If you are competitive, you do not want to lose. The attitude that "if we lose, so what" is completely opposite of most pvpers mindset. Getting angry when someone puts their wards in a stupid place because they aren't listening is the same as getting angry when your outfielder isn't paying attention and misses an easy fly ball. If that same outfielder said "so what, I just want to play baseball, if we lose so what" as an excuse, you can surely understand why the competitive people on the team would be upset. People like that should stick to non-competitive games.
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Old Sep 27, 2007, 10:58 PM // 22:58   #27
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Quote:
Originally Posted by EternalTempest
Screenshot and report to anet.
Once there enough compliants, Anet will take action.

Also, add them to you your ignore list and move on.
It never happened it was an example if you read the OPs post right he is a PvPer.
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Old Sep 28, 2007, 12:41 AM // 00:41   #28
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Lol you sound like the person whose on his period flaming people for making honest mistakes. But disregarding all of that there have been a few people whose guts I've hated but I've never really hated the person, well actually I've never really known anyone I've disliked long enough to hate them.

They just put me on their ignore list. (what pussies)

If I'm ever outdone in PvP, or have a bad team I'll usually avoid the player or team that owned me or leave my team after the game and find one that will do a little better
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Old Sep 28, 2007, 01:27 AM // 01:27   #29
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Well for pve, i'm usualy the guy trying not to be the guy that you are talking about. I'll ping my build, and if the leader wants me to change something i'll usualy do it unless it seems stupid. I've even picked up more secondary professions for stuff like this. I've been playing long enough to know when something just isn't a good idea. Anyway is this my prefered way to play? No of course not.

Which is why if they don't say anything about my builds, i'll run them, because they work for me. However I will say that some people, well actualy, a lot of people think they know every build in the book for every area, and try to boss the party around any chance they get. They actualy spend more time typing, and bitching during missions trying to control everybody else, then they do playing their own freaking character.

There have been a couple times when I was in a group, and all the monk/monks did the whole time was type. Then they bitched if someone died. There was one mission I remember where the monk rage quit, then rejoined, then re-raged quit, and when he finaly shut his mouth after he rejoined, we won. I wouldn't of even let him back in but I wasn't the leader.

For PVP, well I don't do to much of it besides in FA now. I hate RA, TA, and well pretty much all of the other modes because it's a freak show of build fads, yelling, and if you are lucky...healing, if you're unlucky, big nerf package. PVE does get a good number of a-holes, but pvp seems to take the cake in that area unless you are with guildies. Even then it may be the same case depending on who you are playing with.

Sometimes people need to remember it's just a game. I remember one time in FA I was running a domination/blood mesmer. I ran into a luxon warrior, so I slapped Spoil Victor, Empathy, and Life Siphon on him. Well, needless to say he killed himself, while I also used skills like lifebane strike to heal, and help him kill himself.

I was next to the orange mine and he happened to spawn there right in front of me even though I just killed him. So I started the same thing again, and he got mad and was like "yeah hex me some more! yeah! Come on show me what you got noob!". It was then when I stopped and did the /laugh emote and just stood there. After a little bit he did /wave, so I /waved back, and he seemed to realise he was getting all worked up over something stupid.

We went our seperate ways. He let me reclaim the mine without getting in my way, and I let him live. It was a good deal. Of course I had to take him out the next time I saw him, but i'm glad I had that moment in FA lol. It kinda seemed to break up the routine.

Last edited by Phantom Gun; Sep 28, 2007 at 01:53 AM // 01:53..
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Old Sep 28, 2007, 01:46 AM // 01:46   #30
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Quote:
Originally Posted by Fitz Rinley
...
You sir win the PVP concept game. Someone at Anet needs to write some of that down.
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Old Sep 28, 2007, 02:48 AM // 02:48   #31
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Quote:
Originally Posted by Killed u man
Situation:

You're playing PvE, you've nearly set-up a FoW team, checked all skill bars, you just got your last monk, check his bar, and everything is A-OK. You enter the mission, and somehow got whiped in 1 minute, seeing that last monk still alive, casting Protective Spirit, Healing Breeze, and offcorse SoJ.

Now, how bad is your frustration, knowing this guy changed his bar, even after you made him ping it, after you setting up for half an hour... This is what I want to start a thread about, frustration on Guild Wars; and where it takes us... (This situation did NOT occure to me, I don't play PvE, just an example)

I've never seen a thread like this, used search, and no-one ever seems to want to talk about frustration, and even hate, on Guild Wars. I'm not planning on letting this turn into a flame thread! What I want to create is a thread in which people can give their own thoughts on HOW far they think frustration should go withitn the limits of a game...

Would you really want to hurt/slap that Solo Monk, after ruining your FoW run? Would you sometimes really want to slap BNET for their, sometimes, redicilous skill balances? Would you really want to "fight" with that guy who just ganked you in HoH?

Anyways, this thread is supposed to be a discussion WITH examples, don't start an discussion if you can't back-up your own vision...

Anyways, here is MY EXPERIENCE with frustration in Guild Wars:

Playing alot of PvP, it often happens I get rolled by other teams, sometimes, it gets really frustrating. During 6v6, I playing GW alot more, and I remember actually shouting on vent, (Broken Tower holding style btw) because someone didn't put op Ward of Stability, thus giving the other team a free gale on our ghostly... The second I saw the defeat letters on I raged at that guy, I raged badly... I feel bad now about ever "caring" so much about a game, but at that time, I actually wanted to kill him, for being so "stupid" not to put up Ward of Stability...

Now, I cooled down alot, sure frustration is still around, but I usually disband the team if I know we're not going to go anywhere... There is some other people in the past, I raged at, that really hate me now. If I got a penny for everytime I got ganked in HoH, by a guy who hates me, I would be rich, believe me! Now, do these people really HATE me? Sometimes, I honestly think some people in this game take PvP way to serious, like I did a long time ago. I wonder if these people would really have the same feelings in real life, if I was on the other side of the table...

Anyways, that's my story, open for discussion now, feel free to comment/express feelings on this issue/ give own experiences?
most pvp'ers I know don't rage the way you do. I play with PvP'ers that are more or less really chill, but will just kick people that don't do their jobs correctly if in a group.

I think that whole raging/taking it WAYYY too seriously (ie I want to kill that person..wtf?) is your problem =P not a general pvp thing.
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Old Oct 10, 2007, 10:29 AM // 10:29   #32
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Lags and Crashes...

They anger me a treat
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Old Oct 10, 2007, 10:43 AM // 10:43   #33
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There is one trick what some try in MMORPG games.

You ask players to team uo to do mission. Then comes offers like if you help doing first this x thing then I do this mission with you. About 100% of time as soon they are helped, they just leave party.
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Old Oct 10, 2007, 07:33 PM // 19:33   #34
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Anonymity + 0 Consequence = Total Bastard...welcome to online play!

On the lighter side...for every bastard, there are 99 nice people being annoyed, griefed, scammed or enjoying their profanity...nice to know those good people are out there, eh?
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Old Oct 10, 2007, 07:51 PM // 19:51   #35
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True there are cheaters, leeches, scammers and others amongst them..
But I have to say it's like that in all MMO games...just have to learn to deal with it..there are also tons more honest players compared to the cheaters/scammers. Bottom line is we have an ignore list and if something happens we are free to use it. Reporting is only reserved for serious matters as mentioned Example: Scamming, Profanity, Racist or Crude behavior and so on..all you can do is take a screenshot and send it to Anet and let them do the rest. Sadly you are out of luck if someone messes up a run on purpose or something like that..just have to ignore them and move on
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Old Oct 10, 2007, 07:57 PM // 19:57   #36
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I usually either play h/h or with my hubby and his heroes.... last night whilst working our way though the gate of madness and into the final areas ...my heroes gets wiped. Ok I was a monk so I stopped to pick them up thus incurring the wraith of the lich, so me=dead. He and his bunch had made it into the next shrine but werent doing so good, he was down to him and Zhed (I think)....I ask him (ok tell) use your rez! He calmly says 'I didnt bring it'....I'm like WHAT!?????? (this is the guy who insisted when we began playing 2 years ago that the rez never leave your bar). 'I had to bring that lightbringer thingy instead'.....uhm, I had both a rez and the lightbringer 'thingy' in my bar.
Yep we all died, and even though we tried again we didnt get that far and it was late so he gave up for the night......ugh. (I also made him make Koss a w/mo with a rez so his team had at least 1 person beside the monk with a rez!)

So what do I do when my hubby does stupid things like that.....yell a bit, and give him the cold feet when we get into bed !
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Old Oct 10, 2007, 09:21 PM // 21:21   #37
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Quote:
Originally Posted by TabascoSauce
True. Not all of the "hep me" posts are actually seeking help, merely a vehicle to complain. I'd advocate that no response is superior to flinging poo, but that is another thread. I wonder - if those complainers can be labeled as type C personalities, does the nature of the game encourage normal people to type C behavior, or do type C personalities seek out this game?

Thanks!
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omg Tabasco i almost spewed frosties allover the place reading this LOL
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Old Oct 10, 2007, 10:07 PM // 22:07   #38
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Hate has nothing to do with Gw and everything to do with degenerate human beings. It's a sad day when people can blame games for their failings in life.

"I did it coz' I was influenza by the haxxored gamez. Rly rly!"

Cue irate, retarded parents and lawyers...
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Old Oct 10, 2007, 11:20 PM // 23:20   #39
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Quote:
Originally Posted by zwei2stein
Infamous change-a-bar-prick strikes again, eh.

That is propably lowest of low that GW player can do. There is likely no worse thing one can do to party.

I wish there was skillbar-lock that party leader can enforce during final bar checking, just like you cant change skills during mission entry countdown.
Sigh, I remember the days when the skill bar was your own damn business...

Leader told you what would work good, and you said OK, and did what you thought was best.

Edit: Before I get flamed over this, I do realize that things have changed since those days and builds and tactics are very much carefully planned and coordinated. But, I can remember players who when asked what their build was or were asked to list their skills simply refused, and felt it was nobody's business.

Last edited by Griff Mon; Oct 11, 2007 at 12:08 AM // 00:08..
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Old Oct 11, 2007, 12:15 AM // 00:15   #40
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The thing that pisses me off the most is how Anet allows HA to dictate skill balance. The worst is that I finally found a good skill to use in PvE and it's my own build I created, then the next thing I know it is being nerfed because the skill/spell was labled "Overpowered" Sometimes I hate being that last one on the boat.

I wish Anet would figure out a different way to force build diversity, then through skill nerfing/buffing, "Skill balance".

The last insult is when PvPers tell me it is nessassary to do it, when they are the cause of it in the first place. I rather they just say, "hey we abused it to the point of oblivion, now I am R9, and your R nothing, pay more attention noob." That would not bother me as much, because at least they would be honest, instead they give some bullshit sob story of why they feel everything is overpowered, while I am left with how? and why?.
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